WARBIRDS.IO Dev Log

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Every hull by its real name

The planes went first. Now the rest of the war follows them: every warship on the Brick Sea and every vehicle on the Brick Steppe drops its nickname and answers to the real thing. The Fletcher runs the flanks, the Iowa holds the centre, and an M1 Abrams waits where the oaks end.

Three warships in line on open water for scale: a Fletcher-class destroyer, a three-funnel County-class cruiser, and a long Iowa-class battleship with three triple turrets and a tall bridge tower
The line of battle, smallest to largest: the Fletcher, the County and the Iowa, each at her real length.

The fleet

Every ship you crew was already modeled on a real warship, from her funnels to her turret layout. Now the hangar card tells you which one:

The motor pool

On the Brick Steppe the four rides are the vehicles their models always were:

A tank and an infantry fighting vehicle pushing down a town's main street between brick houses and shops, dust rising off the lead tank's treads
An M1 Abrams and an M2 Bradley push the market town's main street.

And from the cockpit, the armored columns you strafe and bomb in the air war are real too: an M4A3 Sherman leading, an Sd.Kfz. 7/1 throwing flak up at you, and an M8 Greyhound scouting ahead.

Nothing else changed

Same guns, same armor, same speeds. Only the names on the hangar cards and in the kill feed are new. Your career sinkings, your unlocked Des Moines and your favourite ride are all where you left them. Crimson and Cobalt still crew the same hulls, and the fight still comes down to who angles their armor and who leads their shot.

Written by Cameron Sima, who builds Warbirds.io — about the game · get in touch

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