WARBIRDS.IO Dev Log

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The panel comes alive

Until now the six cockpits were beautiful and dead: every needle parked on its peg while you dived through a furball. Now the panel flies with you. The dials read your speed, height and climb in each airframe's own units, the horizon tips with your bank, and the stick leans the way you're pulling.

Glance down

Press C in the Spitfire, the P-38, the B-17, the Bf 109, the Fw 190 or the Corsair and look down at the panel. Everything that moved in the real aircraft moves here:

Hold the right mouse button (drag on a phone) to tip your head down for a proper look.

Looking down at a Spitfire's instrument panel in a steep right-hand diving turn: the airspeed needle wound round past nine o'clock, the artificial horizon's bar tilted hard over, the turn needle leaning right, the rev counter on 30, the throttle lever pushed fully forward and the spade grip pulled back, with the coast and the sea tilted beyond the windscreen
A Spitfire diving through a hard right turn at 350 mph: the airspeed wound round, the horizon on its side, the turn needle hard over, the throttle wide open and the stick pulled back into the turn.

Every panel reads in its own units

Each dial reads against the figures painted on its own face. The Spitfire, the P-38 and the B-17 read miles an hour and feet. The Corsair reads knots, the way the Navy flew. The Bf 109 and the Fw 190 read kilometres an hour and metres. The Spitfire's boost gauge reads in pounds, the German fighters' in ATA, and the American engines' in inches of mercury. So 400 on the 109's airspeed dial is a lot slower than 400 in the P-38.

The B-17's four engines each have their own rev counter and boost needles, and all four throttle levers move together when you open up.

Hands and feet

The stick leans back when you pull and over when you roll. In the P-38 and the B-17, the column rocks and the wheel turns. On the Fortress, the copilot's controls move with yours. The rudder pedals go forward on the side you're kicking, and the throttle slides forward from its stop as you open it.

When the engine is hit

A hurt engine runs rough, and you can see it: the rev counter and the boost needle shake about their reading, and the harder the engine is hit, the worse they shake. When the engine dies, or the tank runs dry, the rev counter falls to zero and the boost gauge settles on the pressure of the outside air. Glance at them when the nose goes quiet: they'll tell you whether it's time to glide home or bail out.

Written by Cameron Sima, who builds Warbirds.io — about the game · get in touch

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