Two thumbs at sea
The naval theater grew a whole console — an engine telegraph, a shell selector, three consumables, a torpedo readout, a binocular gunsight with its own range dial, a rangefinder, a spotting banner and a one-line fleet order. On a desktop those spread out. On a phone they all wanted the same few slivers of a landscape screen and landed on top of each other. This pass gives each one its own lane.
The pile-up
The tell was the centre of the screen. The rangefinder (RNG 3.9 km · 4.4s) sat exactly where the red DETECTED banner sat, which was exactly where a FLEET ORDER callout dropped in, which was where the spawn brief — a full paragraph of keyboard shortcuts no phone has — wrapped into a wall of text over the reticle. Off to the left, the conning panel stretched most of the way across the screen in one long strip, its left end sitting on the throttle slider and its right end reaching the FIRE button; behind it the GUNS 1/2 — swing broadside readout and the READY line hid under the panel. Raise the gunsight and the range dial landed on the minimap in one corner and the FIRE button in the other.
A lane for every readout
The fix is mostly discipline about vertical bands. Under the score bar, the DETECTED banner, the RNG rangefinder and the fleet order now stack in fixed rows instead of colliding — and a centred message no longer shrink-to-fits into the right half of the screen and stacks three lines tall, so a one-line order reads as one line. The spawn brief is rewritten for touch: no keyboard, so it drops the W/S/A/D/X/Z/T/G litany the labelled buttons already carry and keeps the one thing that isn't discoverable — swing broadside to bring every gun to bear.
The console shrinks and the corners open up
The conning panel folds into a compact two-row block, parked to the right of the throttle and width-capped to the left third so it can't reach the centre readout or the buttons. Its chips stay what they became on mobile — tap the shell to cycle HE / AP / SS, tap REPAIR / BOOST / DC to fire the matching consumable. The gunnery status (READY, GUNS 1/2 — swing broadside) leaves dead centre for the empty bottom-left corner, where nothing competes.
And the gunsight gets the whole right edge. While you're looking through the binoculars the minimap steps aside — you're aiming, not navigating — and the range dial takes the corner it vacated, clear of the FIRE cluster below. Because touch has no Z key, the scope even relabels its own exit hint: ZOOM exits, matching the button that put you there.
None of it changes how the ship fights. It just means that on the device most people actually carry, you can find the throttle, read the range, and see the order — all at once, without the HUD arguing with itself.