WARBIRDS.IO Dev Log

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Warships modeled on the real thing

The naval hulls were blocky in the good way and blocky in the bad way. This pass keeps the chunky look but multiplies the detail roughly tenfold, and gives each class the silhouette of a real warship it's based on.

The Tempest heavy cruiser in close-up: a long planked deck with edge railings, a tiered tower, two funnels, masts with radar yards, and rows of secondary and AA mounts
The Tempest up close — planked deck, deck-edge railings, a tiered tower, secondary and AA mounts down both beams.

The reference ships

Every hull now nods to a specific class, so the roster reads as a real line of battle:

Blocky, but a lot more of it

Hand-placing ten times the boxes would have been a slog, so the hulls are now parametric. A tapered, stepped keel is generated from a couple dozen segments whose beam narrows toward the bow and stern, each carrying a waterline boot-topping and a planked deck. Loops scatter the repetitive detail — a row of portholes down the side, railing stanchions around the deck edge, batteries of secondary and anti-air mounts — and small helpers stamp the funnels (with caps and team bands), the masts with their yards, and the gun houses with sloped faces and muzzles. A few hand-built tiers give each ship its distinctive bridge or pagoda.

It's all still merged into a single mesh per ship class and cached, so a battleship made of hundreds of blocks is one draw call and costs nothing at runtime — and it's purely cosmetic: the hitboxes, armor, and handling are untouched. Same game, much better-looking fleet.